Understanding the Transformation Matrix in Flash 8
Flash 8 has brought to the Flash developer a new, exciting level of control in Flash. Not only can Flash developers now directly manipulate bitmaps within Flash on the fly, but now, they also have complete control over a movie clip’s transformations through that movie clip’s transform matrix. In prior versions of Flash, that was not possible. Then, certain transformations such as skewing had to be achieved, if by ActionScript, through complicated math dealing with nested movie clips. That is now a thing of the past
Understanding the transform matrix will be the topic of this tutorial. They are used both in manipulating movie clips, and bitmaps when dealing with the new BitmapData object. This makes understanding them quite helpful.
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